In this form your weapons are limited to slower firing bows and arrows, and you only have access to an avatar issue machine gun. In the Avatar experience, you still play as Able Ryder but you remain in Avatar form for the entirety of the game. The combat functions a bit like it does in Mass Effect 2 but with much less use for cover and more on movement. If you side with humanity, it is up to you to take the fight to the local populace and beat them into submission. It feels like the whole world is against you, which is fitting because it is. This includes engaging enemies in the native Na’vi and the local flora and fauna. Ryder must use an arsenal of weapons and vehicles to battle their way through the game. The human experience has you run around as normal soldier Able Ryder. Interestingly, this game actually divides itself in two after a choice is made by the player: one half focuses primarily on a human experience and the other focuses on an Avatar experience. As a straightforward run and gun game, it offers satisfying fast paced action and a small faux open-world to explore. The gameplay in this title is simple but robust.
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